

One Piece: Pirate Warriors 3 sets out to do one thing only, and it does that thing very well. Luffy's journey with his insane posse is pretty endearing, and I'm glad to have been along for the ride. It's made me very interested in the source material, which is not something I as expecting going into this thing. If you're a fan of adorably tiny, cute reindeer that can turn into huge, burly reindeer mid combo, you'll definitely enjoy it. If you're a huge One Piece fan, it's got a lot of that. If you enjoy the Warriors games, this is a fantastic one. It's just good, clean, dumb fun made all the better with a friend at your side.

One Piece: Pirate Warriors 3 does not re-invent the Musuo game, nor does it pretend that it is a high-minded gaming experience. All characters can be improved by using character coins you unlock during missions, and maxing out stats of some characters requires a solid time investment. There's a bit of a grind, though the variety of the characters helps alleviate that pain.

That's in addition to all of the other playable characters you can unlock in the Dream Log or Free Log.

With nearing on twenty years worth of story for One Piece, there's tons of material to fatten up the narrative. Pirate Warriors 3 is chock full of content. Despite the threat of a lost time investment, the game managed to remain fresh enough that we would typically shoot for three missions in a sitting. One time, after a particularly long fight, the game glitched and locked both myself and my partner in a tiny room, only to watch as our own brain-dead minions fell to superior numbers without our leadership. Most missions took me anywhere from fifteen to twenty minutes, which was pretty infuriating when a crucial objective on the other side of the map fell to the bad guys at seventeen minutes in. I found myself losing objectives (and occasionally, entire missions) despite being able to mow down eleven baddies with a regular combo. Sure, the enemies are only slightly smarter than a well-read box of hair, but there's always so much going on in every mission you can't help but feel a sense of urgency. The action in general is pretty hectic and fun. If you're popping supers off as often as I did, you will be thankful to expedite the process. Playing co-op does replace the anime-esque wind up/verbal telegraph of your special moves, though the actual animation of the attack still plays in real time. You can also play co-op online if you've got a friend who wants to remotely bounce into the mayhem, but this kind of game really benefits from the split screen approach in my mind. It's not unplayable, nor is it especially disruptive, but it is noticeable if you're looking for it. With roughly enough guys on screen to populate their own country (The Sovereign Nation of Mindless Fodder), the framerate does take a hit during split screen. Co-op wise, split screen couch co-op is pretty much the Musuo gold standard.
